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Coming in the future

Planned for Pretend You Have Friends but not in the mod yet. Plans can change, and none of this has a date.

Menus and controls

  • A command wheel, roster and quick-talk boxHold a key and flick to pick a friend and give an order; a roster with a gear button for settings; a quick-talk box for typing a line. Being built now.
  • A voice orbWhile you hold the voice key, an orb sits clearly above the hotbar: the "Shell" design, a rotating 3D point cloud that swells in a wave as you talk.
  • Friends in the tab listFriends show in the player list when you hold Tab, with a grey name and their owner, for example "Pip · Alex's friend". For display only.
  • Assistance optionsFour helps you can switch on yourself: unsticking a stuck friend and easier survival (Phase 3), keeping items on death and catching up by teleport (Phase 5). Survival stays the default.

Work in the world

  • Acting like a real playerFriends aim, mine, use items, click through menus, craft and trade the way a player does. Planned for Phase 2B.
  • Real crouchingFriends crouch for real: they stop at ledges, bridge across gaps, greet you with a crouch and copy your crouch taps back.
  • Rails, minecarts, shulker boxes and an ender chestRiding rails in minecarts, packing shulker boxes, and an ender chest of the friend's own.
  • How the world treats friendsMobs go after friends and villagers remember them, as with players, but a friend never causes phantoms or raids.
  • Skills they write themselvesFriends write, practise and save their own small programs for jobs, in a sealed sandbox that can only ask the server to act.
  • Gathering, crafting and deliveryGet wood, make tools from empty hands, cook, store and bring things back, from real materials.
  • Farming, breeding and villager tradingPlanting, harvest, feeding animals and trading with villagers, paying with real items.
  • Fishing, boats, horses and bucketsBasic fishing, riding and liquid handling.
  • Building from a descriptionAgree a small build in chat, then watch it go up block by block, with simple redstone.
  • Adventures and the Nether and EndExpeditions, enchanting, brewing, portals and boss fights alongside you.
  • Fetching dropped gearA friend that died goes back for its own items when it has nothing else to do.
  • Following through portalsToday a friend stays behind and says so.

Friends who feel alive

  • Promises and follow-upsThey remember what you said you would do, and their own plans, and bring them up later.
  • A journal and a nightly thinkDated entries in their own words, written when they sleep, kept on your computer.
  • Body language and moodHead turns, nods, sitting by a fire and a mood you can see.
  • Your story and their tastesShared milestones, favourite places and quirks learned from playing together. They unlock nothing.
  • Off-the-record talkChat that never goes into memory.
  • A new-friend interviewA few questions that draft a personality you can edit.
  • Friends talking togetherSeveral friends planning, splitting jobs and helping each other, including friends of two players who both agree.
  • Competence sliderHow well a friend plays, from relaxed to expert. It never changes what a friend is allowed to do.

Connections and voice

  • Understanding your modpackFriends learn modded items, dimensions and mods from the game itself. When you ask, or when they are unsure, they look things up online: Modrinth, wikis and GitHub first, then your AI connection's own search, with a notice about what is sent.
  • Local models with a guided setupFinds Ollama, LM Studio, llama.cpp, KoboldCpp or Jan on your computer and walks you through it.
  • Free hosted optionsMistral's free plan and Cloudflare Workers AI's free plan, each with a notice before the first message. Planned for the connections slice after Phase 2.
  • A spending counterA running count of what replies have cost, with an optional stop cap.
  • Inventory and status panelSee what a friend carries and how it is doing.
  • Simple Voice ChatOptional: friends hear you through Simple Voice Chat's key too, with speech still turned into text on your computer.
  • Friends speaking aloudPlanned for a much later phase. Today friends answer in text and speech bubbles.

Release

  • A public downloadThere is no release yet. Other game versions and loaders are decided at release.

The roadmap has the whole plan, phase by phase.

The Friends menu

Press O to open the friends menu (“Open friends menu” in Controls). From there you reach everything about your friends: orders, settings, memories, trust, your AI connection and voice.

The menu has two sides.

  • On the left, the list Friends (1/3) shows your friends and how many you may have. Friends you are trusted with appear too, as “Pip (trusted)”. New friend makes another (it is greyed out at the limit), and Trust opens your selected friend’s trust list.
  • On the right, the selected friend’s status, what it is doing and its Stability, then its orders: Follow, Stay, Come, Stop and Status, and for your own friend Home here and Go home. These are the same orders as the commands and quick phrases: see Orders.
  • For your own friend, Edit, Memories and Remove follow. Remove asks “Click to confirm” before it acts. Below them is a box for private notes about who they are, stored on your computer, never on the server, and sent only to the AI connection you choose when your friend thinks.
  • Along the top, Recent, Voice and AI connection open their screens, and Advanced shows the longer explanations.

For a friend you are trusted with, the menu shows its orders and says: “You can give this friend orders. Anything you say to them is shared with their owner and uses their owner’s AI connection.”

Being built: wheel, roster and quick-talk box

Section titled “Being built: wheel, roster and quick-talk box”

Coming

The friends menu is being rebuilt around a command wheel and a roster, chosen after trying several layouts in game. This part is being built and is not in the mod yet; details may change.

You will hold the wheel key, flick toward what you want, and let go. The wheel opens in layers, like folders.

  • Which friend. With more than one friend, the first ring picks the friend. It is skipped when you have one friend, or when you are looking at a friend as you open the wheel.
  • The centre shows that friend’s head, name and status.
  • The folders come next:
Folder What is inside
Talk Opens the quick-talk box, to type a line to the friend.
Orders Follow, Stay, Come, Stop and Status.
Home Home here and Go home.
The friend Settings, Memories, Notes and All friends.

A separate key will open the quick-talk box, and Talk on the wheel opens it too. After you send a line, the box shrinks to the middle and disappears, and the world lights up again.

The roster will be the hub: it lists all your friends, and its gear button opens AI connection, Voice, Trust and Recent. Remove stays on the roster only, so a quick flick on the wheel can never remove a friend.

Screen What it does
New friend and Edit Name, skin, description, speaking style, Stability, chattiness and chat with strangers. See Friends.
Memories What your friend remembers, each with Forget. See Memories and persona.
Trust Who can give your friend orders. See Trust and multiplayer.
AI connection How your friends think. See Choosing a connection.
Voice Push-to-talk or hands-free, your microphone, the wake phrase and the microphone test. See Talking and voice.
Recent This session’s notes, warnings and problems, newest first.

Most screens show short descriptions. Switch on Advanced at the top to show the full explanations on that screen.

The Recent messages screen: a problem saying Pip got confused and didn't come up with a usable plan, a warning that you are talking to Pip a bit fast, and a note that Pip is back at home, each with a time.
Recent messages, in the mod's default Opal look.

Short notices, such as a friend coming back home or a connection problem, slide in at the top right as toasts. A repeated notice is merged and counted (“×2”). Each kind has its own mark: Note, Warning and Problem. The Recent screen keeps them for the session.

A warning toast at the top right with Pip's face: You're talking to Pip a bit fast. Give them a moment. It shows ×2.
A warning toast, merged twice.