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Coming in the future

Planned for Pretend You Have Friends but not in the mod yet. Plans can change, and none of this has a date.

Menus and controls

  • A command wheel, roster and quick-talk boxHold a key and flick to pick a friend and give an order; a roster with a gear button for settings; a quick-talk box for typing a line. Being built now.
  • A voice orbWhile you hold the voice key, an orb sits clearly above the hotbar: the "Shell" design, a rotating 3D point cloud that swells in a wave as you talk.
  • Friends in the tab listFriends show in the player list when you hold Tab, with a grey name and their owner, for example "Pip · Alex's friend". For display only.
  • Assistance optionsFour helps you can switch on yourself: unsticking a stuck friend and easier survival (Phase 3), keeping items on death and catching up by teleport (Phase 5). Survival stays the default.

Work in the world

  • Acting like a real playerFriends aim, mine, use items, click through menus, craft and trade the way a player does. Planned for Phase 2B.
  • Real crouchingFriends crouch for real: they stop at ledges, bridge across gaps, greet you with a crouch and copy your crouch taps back.
  • Rails, minecarts, shulker boxes and an ender chestRiding rails in minecarts, packing shulker boxes, and an ender chest of the friend's own.
  • How the world treats friendsMobs go after friends and villagers remember them, as with players, but a friend never causes phantoms or raids.
  • Skills they write themselvesFriends write, practise and save their own small programs for jobs, in a sealed sandbox that can only ask the server to act.
  • Gathering, crafting and deliveryGet wood, make tools from empty hands, cook, store and bring things back, from real materials.
  • Farming, breeding and villager tradingPlanting, harvest, feeding animals and trading with villagers, paying with real items.
  • Fishing, boats, horses and bucketsBasic fishing, riding and liquid handling.
  • Building from a descriptionAgree a small build in chat, then watch it go up block by block, with simple redstone.
  • Adventures and the Nether and EndExpeditions, enchanting, brewing, portals and boss fights alongside you.
  • Fetching dropped gearA friend that died goes back for its own items when it has nothing else to do.
  • Following through portalsToday a friend stays behind and says so.

Friends who feel alive

  • Promises and follow-upsThey remember what you said you would do, and their own plans, and bring them up later.
  • A journal and a nightly thinkDated entries in their own words, written when they sleep, kept on your computer.
  • Body language and moodHead turns, nods, sitting by a fire and a mood you can see.
  • Your story and their tastesShared milestones, favourite places and quirks learned from playing together. They unlock nothing.
  • Off-the-record talkChat that never goes into memory.
  • A new-friend interviewA few questions that draft a personality you can edit.
  • Friends talking togetherSeveral friends planning, splitting jobs and helping each other, including friends of two players who both agree.
  • Competence sliderHow well a friend plays, from relaxed to expert. It never changes what a friend is allowed to do.

Connections and voice

  • Understanding your modpackFriends learn modded items, dimensions and mods from the game itself. When you ask, or when they are unsure, they look things up online: Modrinth, wikis and GitHub first, then your AI connection's own search, with a notice about what is sent.
  • Local models with a guided setupFinds Ollama, LM Studio, llama.cpp, KoboldCpp or Jan on your computer and walks you through it.
  • Free hosted optionsMistral's free plan and Cloudflare Workers AI's free plan, each with a notice before the first message. Planned for the connections slice after Phase 2.
  • A spending counterA running count of what replies have cost, with an optional stop cap.
  • Inventory and status panelSee what a friend carries and how it is doing.
  • Simple Voice ChatOptional: friends hear you through Simple Voice Chat's key too, with speech still turned into text on your computer.
  • Friends speaking aloudPlanned for a much later phase. Today friends answer in text and speech bubbles.

Release

  • A public downloadThere is no release yet. Other game versions and loaders are decided at release.

The roadmap has the whole plan, phase by phase.

Memories and persona

Each friend keeps its own memories of time with you. They live in your private profile, stored on your computer, never on the server, and sent only to the AI connection you choose when your friend thinks.

Friends decide for themselves what to remember from your private conversations: a preference, a rule you gave them, an event, a place, something they learned, or how they feel about someone. Each memory is one sentence in the friend’s own words, and each shows where it came from:

  • You told me: you said it yourself.
  • I noticed: the friend picked it up itself, from what was going on around it.
  • From our time in …: brought over from another world with the friend (see Friends).

Things you tell a friend yourself, such as “don’t use my diamonds”, are kept near the front of what it remembers when it plans. Only your private conversations with your own friend, and its own remarks to you, can add memories. Public chat and other players’ messages never do.

Your friend keeps recent chat word for word. Older chat is summarised in the background, so it stays short.

Open Memories for a friend in the friends menu to see its memories, newest first. Each has its kind (Preference, Rule, Event, Place, Knowledge or Relationship), where it came from, and Forget, which asks you to Confirm.

The page says: “Kept only on this computer. Forgetting can’t take back what was already sent to an AI service or written to game logs.”

You can’t edit a memory’s text. To correct one, tell your friend: “no, my base is by the mountain”.

Forget a memory on the Memories page, or ask your friend to forget something. If it isn’t sure which memory you mean, it asks.

Forgetting removes the memory and the conversation it came from, and the friend won’t simply learn it again from a summary or an old reply. If other lines of chat may still mention it, the page lists them as “May still mention something you had them forget”, each with its own Forget. Nothing else is deleted silently. Forgetting never changes items, jobs or anything on the server.

If chat history grows too long while something is held back like this, the page asks you to forget or release the lines at the top. Summarise again lets them be summarised; a summary that still states something forgotten is refused again.

Changes to a friend’s description, speaking style, skin, chattiness or private notes apply straight away, even to a reply it is already working on. History and memories stay.

Stability is how careful or experimental a friend is, from 0 to 100. It shapes style, not freedom: every friend has the same rights whatever its Stability.

Range Band
80 to 100 Steady: careful, sticks to safe ways
50 to 79 Spirited: tries new ideas
20 to 49 Volatile: improvises, may waste things or take risks while helping
0 to 19 Wild: reckless and eccentric, still trying to help

New friends start at 85. You set the value in the friend’s settings, and the menu shows the current value and the range it usually drifts in, for example “Stability 85 (set to 85, usually 70-100)”.

Stability drifts with what a friend lives through and settles again during calm play. It usually stays within about 15 either side of what you set; strong experiences can take it a little further. Setting it again resets it at once. Forgetting a memory also undoes the drift that memory caused. Only the owner sets it.

Coming

A Competence slider is planned: how well a friend plays, from a relaxed beginner to an expert. Like Stability, it will never change what a friend is allowed to do or give it free materials. It is not in the mod yet.